Quote:
Originally Posted by RedMonkey
koolaid and I both have a Trilogy as well. For $100, you can't get a better marker today (IMHO).
Two tips for your cocker....
1 - Make sure you don't lose the bolt pin that holds the bolt in the back block. You lose that, and it ruins your day quickly (it happens)
2 - In terms of a hopper, they are now discontinued, but if you can get your hands on a Viewloader Revolution (Revvy, as most people call them) they are a great add on to the Trilogy. It's battery powered, but not overly heavy to disturb the feel of the marker.
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RM
you mentioned in your earlier post about being a team assset. And then I read this post and the one thing that comes to mind is reliability. Your team needs to depend on you and your weapon is an extension of you. (at least while it's game on) I'm not trying to knock your choice to use a space gun but I think dependability should be a consideration when choosing a gun for a specific type of play. It's been my experiance that space guns just require alot of attention and you just don't have the time in milsim games that you do in speedball. Like Dronze said why do you need electro in a woodsball game?