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#1 |
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Team Founder
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Fets' Tactics Quiz: 2
Rules:
1. You can point out the flaws in other's theories, but do it in a professional manner. 2. Expect to have the flaws in your plan pointed out, learn from it 3. No one is right or wrong, it is all hypothetical. 4. Even if you don't think you have the best answer...try anyways. You can only learn from it. 5. Whatever other rules I make up as we go ... -- Quiz -- Game: Capture the flag Situation: There is 6 minutes left in the game. Your squad has all been eliminated trying to hold an important choke point & you are the only one left. It is obvious that you can not hold out very long, the enemy has you flanked. You are not aware if any of your teammates from another squad are still in the game, you could be the only person left. Question: What do you do? Hold out as long as you can in your current position or retreat back and re-engage? If you decide to retreat, how do you do so without getting shot when you leave your cover? If you decide to hold your ground, what is the most effective way to do so? |
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#2 |
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Guest
Posts: n/a
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I would stage a fighting retreat. You make the opfor pay for every inch of ground until you end up at a back bunker of some sort if avalible. that is your best chance to see if any of your team is left. Then you just have to fight it out.
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#3 |
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Guest
Posts: n/a
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I'm with Tacsnipa. Fighting retreat. Find cover as you retreat, take cover, fire, and repeat. This has worked for me in the past.. 7 kills before being taken out.
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#4 |
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Team Member
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Feral executed this perfectly when we went to Pinnacle in April that one game (which I believe he is referring too above). Only problem was that he was the last one left alive, lol
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#5 |
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Team Member - Retired
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Personally, I would play for the draw. The game is not over until they capture the flag, and get it back to their base.
If the enemy knows my location, they may not know my numbers, so I would try my best to give the impression that there are more of me than they think to try and get them to slow down, and be cautious. I would use a fighting retreat if necessary. If they don't know where I am, I would attempt to lay low and let them pass me to get to their objective. At that point, I would attempt either pin them in that flag base to prevent them from returning the flag, or reposition to take them out in the event they got overconfident in returning the flag to their base. That would depend on the field and terrain of course. Either way, I'd be playing for the draw and for time to expire. |
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#6 |
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Team Member
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If time allowed, I would try and set up some booby traps with trip wire. ( if this is allowed) As RM said before, he they dont know how many are left on my team, I would try and make it look like there are more people on my team. I would do falst signals to invisible teammates so my opponets would barely glimpse them. I would also yell out where the enemy is.
__________________
It is the duty of the strong to oppose those who threaten the weak
Power is the ability to change yourself, others, and the world around you |
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#7 |
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Member
Enlisted: October 26th, 2006
Location: Windsor, Ohio
Posts: 289
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Almost missed this one...
I would hold position and when I can't hold on any longer then I will make a slow fighting retreat, when I get to some thick brush then I would make a covered dash to another highly defensable choke point and once again fight from there...fepeating as nessessary. When I am holding position I would switch "hot zones" constantly and firing fast to make an illusion that there are multiple people shooting at multiple areas. I may even shout a little some commands and the like.
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E.C.H.O.
"Hell brings happiness." |
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#8 |
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Team Member
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* new thought
Would we be allowed to move the flag to a different place? If so, I would try and make it impossible to grab so they run out of time and we get the draw.
__________________
It is the duty of the strong to oppose those who threaten the weak
Power is the ability to change yourself, others, and the world around you |
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#9 |
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Team Member
Enlisted: May 28th, 2007
Location: Daytona Beach, FL / Strongsville, OH
Posts: 196
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I would retreat as fast as possible to a more "coverable" position where many different directions can be covered. A good escape route, of course, would be needed of this cover position to be able to move around at the spur-of-the-moment to gain favorable position. The biggest thing I would try and do is not freak out and do something stupid, but stay calm and think.
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#10 |
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Team Member
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I'd try to get to a spot where i can cover the flag and can't be flanked from behind but still close enough to pose a threat and try to sit out the six minutes
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#11 |
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Guest
Posts: n/a
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Re: Fets' Tactics Quiz: 2
It all depends on the experience of the OpFor.... and one's equipment.
keeping a group's heads down is an easy thing to do with a response trigger and a flatline if they're just walk-ons. you get a burst of paint off at one group, and it will take them some time to recover and get up the nerve to poke their heads back out, allowing you to further assess your lanes to move. I have a flatline barrel, and given that situation, I would either attempt to drop back to where they're in my kill range, but I'm just out of theirs, utilizing any advantage I may have over them. another option is to move in closer to the opfor, and try and get them to pass you without reealizing it, you'd be amazed at how effective this can be, especially with a group of plyers trying to advance quickly. move into a position that looks directly into what could be considered the next good piece of cover from a defensive force, and sit tight.... when someone moves for it, pop them and move on. Utilization of terrain and your knowledge of the opposition makes all the difference in these situations, but it's just a thought. |
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#12 | |
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Team Member
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Re: Fets' Tactics Quiz: 2
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#13 |
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Guest
Posts: n/a
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Re: Fets' Tactics Quiz: 2
there's no such thing as "semi-pinned down"... you either are or aren't. If they know your location, and you know their angles, you can generally find a gap... and even if you can't, you can backpedal and run like hell to the next piece of cover, and hope you can move to a better position.
you'll burn time while they try and keep you in their sights, not to mention possibly burning up their paint. They may immediately be able to track you, but they'll have to take time to adjust positions. unless you've managed to get completely surrounded (at which point, you're f*cked like a Las Vegas nickle whore...), there is always a path of least resistance, and an opening for a fighting retreat. besides, even if they do know your exact position, if you're hauling ass, and then setting back up, with any luck, they may lose track of you, or let their guard down just long enough to take a quick burst at some point. |
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#14 | |
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Team Member
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Re: Fets' Tactics Quiz: 2
Quote:
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#15 |
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Guest
Posts: n/a
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Re: Fets' Tactics Quiz: 2
No, I know how you meant, but being "pinned down" is more of a psychological thing than a "this one guy is holding me here" thing. You've got a heap of covering fire coming at you from one guy? they'll have to reload at some point, at which point, you've got a couple of seconds to turn the situation around. Sporadic fire coming at you doing a crappy job keeping you there? poke your gun out from one side of your cover, listen for the first shot, and bolt the other way. that buys you at least a second before the shooter can catch up with the situation.
If you're pinned down by fire, it suggests to me that you've been cut off from moving, but given that a hopper can only hold a finite number of paintballs, and the human mind takes a bit of time to react while it's various inputs are catching up, you may have sporadic, though brief, moments where you're no longer "pinned down", provided you can identify when they are. |
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