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Old May 16th, 2007   #1
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Fets' Tactics Quiz: 2

Rules:

1. You can point out the flaws in other's theories, but do it in a professional manner.
2. Expect to have the flaws in your plan pointed out, learn from it
3. No one is right or wrong, it is all hypothetical.
4. Even if you don't think you have the best answer...try anyways. You can only learn from it.
5. Whatever other rules I make up as we go ...

-- Quiz --

Game:
Capture the flag

Situation: There is 6 minutes left in the game. Your squad has all been eliminated trying to hold an important choke point & you are the only one left. It is obvious that you can not hold out very long, the enemy has you flanked. You are not aware if any of your teammates from another squad are still in the game, you could be the only person left.

Question: What do you do? Hold out as long as you can in your current position or retreat back and re-engage? If you decide to retreat, how do you do so without getting shot when you leave your cover? If you decide to hold your ground, what is the most effective way to do so?
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Old May 16th, 2007   #2
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I would stage a fighting retreat. You make the opfor pay for every inch of ground until you end up at a back bunker of some sort if avalible. that is your best chance to see if any of your team is left. Then you just have to fight it out.
 
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Old May 16th, 2007   #3
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I'm with Tacsnipa. Fighting retreat. Find cover as you retreat, take cover, fire, and repeat. This has worked for me in the past.. 7 kills before being taken out.
 
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Old May 17th, 2007   #4
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Feral executed this perfectly when we went to Pinnacle in April that one game (which I believe he is referring too above). Only problem was that he was the last one left alive, lol
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Old May 17th, 2007   #5
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Personally, I would play for the draw. The game is not over until they capture the flag, and get it back to their base.

If the enemy knows my location, they may not know my numbers, so I would try my best to give the impression that there are more of me than they think to try and get them to slow down, and be cautious. I would use a fighting retreat if necessary.

If they don't know where I am, I would attempt to lay low and let them pass me to get to their objective. At that point, I would attempt either pin them in that flag base to prevent them from returning the flag, or reposition to take them out in the event they got overconfident in returning the flag to their base. That would depend on the field and terrain of course. Either way, I'd be playing for the draw and for time to expire.
 
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Old May 18th, 2007   #6
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If time allowed, I would try and set up some booby traps with trip wire. ( if this is allowed) As RM said before, he they dont know how many are left on my team, I would try and make it look like there are more people on my team. I would do falst signals to invisible teammates so my opponets would barely glimpse them. I would also yell out where the enemy is.
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Old May 19th, 2007   #7
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Almost missed this one...

I would hold position and when I can't hold on any longer then I will make a slow fighting retreat, when I get to some thick brush then I would make a covered dash to another highly defensable choke point and once again fight from there...fepeating as nessessary. When I am holding position I would switch "hot zones" constantly and firing fast to make an illusion that there are multiple people shooting at multiple areas. I may even shout a little some commands and the like.
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Old May 19th, 2007   #8
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* new thought


Would we be allowed to move the flag to a different place? If so, I would try and make it impossible to grab so they run out of time and we get the draw.
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Old May 28th, 2007   #9
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I would retreat as fast as possible to a more "coverable" position where many different directions can be covered. A good escape route, of course, would be needed of this cover position to be able to move around at the spur-of-the-moment to gain favorable position. The biggest thing I would try and do is not freak out and do something stupid, but stay calm and think.
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Old May 29th, 2007   #10
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I'd try to get to a spot where i can cover the flag and can't be flanked from behind but still close enough to pose a threat and try to sit out the six minutes
 
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Old September 11th, 2007   #11
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Re: Fets' Tactics Quiz: 2

It all depends on the experience of the OpFor.... and one's equipment.

keeping a group's heads down is an easy thing to do with a response trigger and a flatline if they're just walk-ons. you get a burst of paint off at one group, and it will take them some time to recover and get up the nerve to poke their heads back out, allowing you to further assess your lanes to move.

I have a flatline barrel, and given that situation, I would either attempt to drop back to where they're in my kill range, but I'm just out of theirs, utilizing any advantage I may have over them.

another option is to move in closer to the opfor, and try and get them to pass you without reealizing it, you'd be amazed at how effective this can be, especially with a group of plyers trying to advance quickly. move into a position that looks directly into what could be considered the next good piece of cover from a defensive force, and sit tight.... when someone moves for it, pop them and move on.

Utilization of terrain and your knowledge of the opposition makes all the difference in these situations, but it's just a thought.
 
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Old September 11th, 2007   #12
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Re: Fets' Tactics Quiz: 2

Quote:
Originally Posted by Dronze View Post
It all depends on the experience of the OpFor.... and one's equipment.

keeping a group's heads down is an easy thing to do with a response trigger and a flatline if they're just walk-ons. you get a burst of paint off at one group, and it will take them some time to recover and get up the nerve to poke their heads back out, allowing you to further assess your lanes to move.

I have a flatline barrel, and given that situation, I would either attempt to drop back to where they're in my kill range, but I'm just out of theirs, utilizing any advantage I may have over them.

another option is to move in closer to the opfor, and try and get them to pass you without reealizing it, you'd be amazed at how effective this can be, especially with a group of plyers trying to advance quickly. move into a position that looks directly into what could be considered the next good piece of cover from a defensive force, and sit tight.... when someone moves for it, pop them and move on.

Utilization of terrain and your knowledge of the opposition makes all the difference in these situations, but it's just a thought.
That sounds reasonable. But what would you change if one of the opfor had you semi-pinned down, or at least knew your exact location?
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Old September 11th, 2007   #13
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Re: Fets' Tactics Quiz: 2

there's no such thing as "semi-pinned down"... you either are or aren't. If they know your location, and you know their angles, you can generally find a gap... and even if you can't, you can backpedal and run like hell to the next piece of cover, and hope you can move to a better position.

you'll burn time while they try and keep you in their sights, not to mention possibly burning up their paint. They may immediately be able to track you, but they'll have to take time to adjust positions.

unless you've managed to get completely surrounded (at which point, you're f*cked like a Las Vegas nickle whore...), there is always a path of least resistance, and an opening for a fighting retreat.

besides, even if they do know your exact position, if you're hauling ass, and then setting back up, with any luck, they may lose track of you, or let their guard down just long enough to take a quick burst at some point.
 
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Old September 12th, 2007   #14
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Re: Fets' Tactics Quiz: 2

Quote:
Originally Posted by Dronze View Post
there's no such thing as "semi-pinned down"... you either are or aren't.
Quote:
Originally Posted by ravenlady13 View Post
I think semi-pinned down is like being a "little bit" pregnant.
I think both of you are looking into the literal since of the word too much and not looking at the word in its context. Meaning, there are degrees of being pinned down, just like degrees of being pregnant. If you ask a pregnant woman when she first gets pregnant to when she is nine months fully termed, I guarantee you that she will say, "Oh, I am a lot pregnant now". I know from experience...with both my kids. As for being pinned down, I can come up with a lot of various scenarios where the person pinned down would describe the variations differently. They may say, "I have one guy trying to pin me down with sporadic fire, but he is not doing a very effective job; I think that I may be able to make a break for it" or "I have one person who has me pinned down, but if I crawl to this fallen tree, I maybe able to make a break for it" or "Holy crap, this guy is laying down the suppressive fire, I can't even get a chance to take a look see."
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Old September 12th, 2007   #15
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Re: Fets' Tactics Quiz: 2

No, I know how you meant, but being "pinned down" is more of a psychological thing than a "this one guy is holding me here" thing. You've got a heap of covering fire coming at you from one guy? they'll have to reload at some point, at which point, you've got a couple of seconds to turn the situation around. Sporadic fire coming at you doing a crappy job keeping you there? poke your gun out from one side of your cover, listen for the first shot, and bolt the other way. that buys you at least a second before the shooter can catch up with the situation.

If you're pinned down by fire, it suggests to me that you've been cut off from moving, but given that a hopper can only hold a finite number of paintballs, and the human mind takes a bit of time to react while it's various inputs are catching up, you may have sporadic, though brief, moments where you're no longer "pinned down", provided you can identify when they are.
 
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