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Old June 7th, 2007   #1
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Fets' Tactics Quiz: 3

Here is something that I saw at our last practice:

You are playing capture the flag, you are near your flag playing tough defense. The other team has taken out most of your buddies and is moving in on you.

It is down to 1 on 3 (maybe more), you are the only person left. There is plenty of time left, at least 10 minutes. If you stay put and play a rigid defense, most likely the other 3 guys will surround you (flank you) and pummel you with paint from both sides.

This is a bad situation to find yourself in, what can be done to possibly change the outcome?

If you are the lone defender, what action do you take to try and save both yourself & your flag?

----------------------------------

I have seen this happen twice recently, once the defender won the game and the other time he got shot in the neck and it looked really painful.

It is a really intense and intimidating situation to find yourself in, I am curious to see what everyone's first reaction would be as to how they handle this.

If you want a setting to visualize, use the fort at Camp NEOSMUT (practice field). This is where both of my examples took place.
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Old June 7th, 2007   #2
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I would try to locate the enemy. Once I know how many and what is their strong side I would then attack their weak side. I then would let them take the flag. Find a place for an ambush and wait for them to return. When they come it should be 2 on 1 hopefully and since i have the element of suprise i would be able to eliminate the threats.

Another is to flank them on the weak side and attack from thier rear.
 
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Old June 7th, 2007   #3
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This is a tough situation.

I would try to conserve as much ammo as possible. A shot here and there to keep them pinned down. Obviously, if you have a clear shot, take it.

Because, when they announce there is only a minute or two left, they are going to rush you. You're going to need a full hopper once they do that.

Ride out the clock would be the name of the game.
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Old June 7th, 2007   #4
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This is a tough situation.

I would try to conserve as much ammo as possible. A shot here and there to keep them pinned down. Obviously, if you have a clear shot, take it.

Because, when they announce there is only a minute or two left, they are going to rush you. You're going to need a full hopper once they do that.

Ride out the clock would be the name of the game.
Not that it is a bad idea but could you hold off 3 or more opfor for ten minutes? and when they do rush you, could you hang on?
 
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Old June 7th, 2007   #5
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first i would set a dummy but yet obvious booby trap like a string hanging from the flag tied to a grenade if i could then i'd move to better cover preferably above the flag on higher ground where i'd have a clear line of fire at the flag and try to take as few shots as i can and wait it out
 
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Old June 7th, 2007   #6
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I'd throw a grenade.
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Old June 8th, 2007   #7
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I'd throw a grenade.
lol...
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Old June 8th, 2007   #8
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Okay so seriously, I would setup an ambush on one side of the fort (where I would be facing the fort). If I get someone great, if not then I quickly make my way to my opponent's flag station and setup an ambush there for when they return with my flag....thinking they are gonna hang it.

If I get someone out from the ambush I might setup a midfield ambush instead of going to the opponent's flag station. I still might throw a grenade at some point though hehe!
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Old June 8th, 2007   #9
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In a small elimination game as this scenario was created from, the opposition knows how many people they shot out and how many are left on the field. In this particular game that Fets is talking about, the opposition knew there was one lone defender...let me say--the sharks smelled the blood in the water. So there is no way anyone has time to set traps and circle around the opponents to create some type of ambush.

In my opinion, if the person who is defending the flag retreats to the woods behind the fort and flag, the opfor is most likely going to see this. And if the defender continues to pull back further to try and flank the attackers, well, the opfor is most likely going to see this too...unless of course the opfor has their head in the sand. In addition, the field Fets is referring to is so small; it is unlikely you could retreat far back enough to sneak around to the opponents flag area. So, what is left, well the defender can try to duke it out with the opfor as Fets indicated, or he/she could try something else (other than miraculously becoming a Rambo in the last half of the game and be able to set traps, fall back, take guys out, then circle around the opponents and set up another ambush). With the field in question, highly doubtful unless we are talking a night game.

So, back to the question, what is left in the defenders bag of tricks.
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Old June 8th, 2007   #10
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Well if I was snipin and if their would be some tall grass I would low crawl through that to get away from the fort (maybe 20-30 yards). Then find a good bush or just lay in the grass over looking the flag/fort and wait.

If i wasn't sniping i would duke it out old school and possibly throw a gernade
 
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Old June 8th, 2007   #11
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Ah yes throw a grenade. Well done tac! Who needs 20 BPS when you are like me and have 20 GPS (Grenades Per Second)? Hehehe


Quote:
In a small elimination game as this scenario was created from, the opposition knows how many people they shot out and how many are left on the field. In this particular game that Fets is talking about, the opposition knew there was one lone defender...let me say--the sharks smelled the blood in the water. So there is no way anyone has time to set traps and circle around the opponents to create some type of ambush.
This all depends on where the lone defender is on the field. If he is "near the flag" as opposed to "at the flag." I would have setup an ambush off to one side (much like I did in a practice already) at the start of the game. Supposing that it was 3 on 3, your buddies got out, and the lone defender hasn't seen anyone...they should be able to get back to the opfor's flag station.

Regarding this field, in front and off to the right of the fort (if it is still there) is a stretch of brush that somewhat cuts the area off. This is where I would setup my ambush (as done previously) and head that way around to the other flag station.
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Old June 8th, 2007   #12
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Thank you Ghostman! I was debating saying all that, because the ambush scenarios (like you said) are not practical in most situations where it becomes 3 on 1.

The situation I was describing involved PhiberOptix left on the creek side of the fort, with his flag in the fort. RedMonkey was moving up the middle of the field laying constant fire on the bunker where PhiberOptix was at. I moved up his [Phiberoptix] left side at the same time Ghostman moved up his right side. Within 30 seconds of taking out his last teammate, we moved to where both Ghostman and I were 90 degrees on either side of PhiberOptix & he got shot by both of us at the exact same time from opposite angles.

My point is not to say PhiberOptix did anything wrong, but to illustrate just how fast something like this can unfold. 30 seconds is all the time he had after his last teammate got taken out to make a decision on what to do. Actually, far less than that because by the time 30 seconds was up it was over.

I don't know if I would have done anything differently from what he did. You can't get up and run because 1) you abandon your flag 2) RedMonkey would have probably shot him running if not one of us flankers. My only thought would be to get in the fort. I know most of us don't like being 'trapped' in the fort, but with it at least you have protection on your sides and the flankers have to really move in close to shoot you over the walls.

There was another time where this exact same scenario unfoled, but I was the defender and Koolaid and one or two others were attacking. From within the fort I was able to hold out and eliminate them one at a time. But statistically, you will lose this far more than win it. That was the only time I have been that lucky in the fort, there have been other days where it didn't work out very good for me (think Ghostman full auto to my skull at 3 feet)

What I try to do in a 3 on 1 situation is find the attacker who has the worst position or cover and focus on shooting them. You can't afford to get tunnel vision, but you have to pick out one person and take them out & you have to do it in a hurry.

In PhiberOptix's situation, RedMonkey was the last one I would have worried about. He was the heavy gunner laying suppressive fire, but he didn't have a great angle and was the farthest away. I think you should focus on one of the two flankers, but realistically expect the other one to shoot you in the back.

Also, if one of the attackers is less experienced, that can be a good person to go after. And by go after I don't mean break from your cover, but if you can get away with it you might want to move to one of the sides where the flankers are and effectively flatten out their attack.

He also could have tried to fall back into the creek bed. But he would have a bad line of sight from there and we could have easily taken the flag and been gone without him seeing it.
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