![]() |
|
![]() |
|
|
|
#1 |
|
Guest
Posts: n/a
|
Proper sight configuration
Look I know it is spec ops again but this can be usefull.
Proper Sight Configuration - Special Ops Forum This guy is kinda has a few screws loose. enjoy! |
|
|
|
#2 |
|
Team Member
|
Thanks for the link. It is funny you mention "a few screws loose" because he mentions using glue to take care of it, but as I was reading it, I was thinking to myself, "dude, you have a few screws loose yourself."
The one thing I was disappointed in his post was that it did not completely stay true to his title for the topic. I would think that the actual zeroing in the sight would have been mentioned during his over-written yet somewhat creative description. At least someone at the end of the thread pointed out that you should zero-in the sight to where the paintball starts to loose accuracy. I don't want to kill this new thread by finishing up with the answers, so instead I will request that people respond to how they feel a sight for paintball should be zeroed in? Tacsnipa, I also expect you to at least give it a shot since this is your thread after all. |
|
|
|
#3 |
|
Guest
Posts: n/a
|
Alright no problem,
I think a sight should be zeored in at the point of where your normal range is(I mean where you normally get a kill). |
|
|
|
#4 | |
|
Team Member - Retired
|
Quote:
I've found that to be a good starting point to go with, but reliance on your sight's tuning in game can hurt you sometimes, especially if you lose your points of reference in being able to judge your distance to a target. One thing I did with my last sight was tune it in to be as accurate as possible to the furthest range of my marker with the idea that i would not need to use the sight at a closer range. The idea is that with accuracy in general improving the closer my target is, I would not need to rely on the tuning of the site for guidance on my shot. Even still, I find myself using the site less and less as my comfort level with the marker I'm using improves. Still looks cool though to have it on there! |
|
|
|
|
#5 |
|
Guest
Posts: n/a
|
Allong with Red's comment, the Cone of Fire's sweet spot would effectively be the normal "range" for a player. This depends more on movement of the actual shooter than the person you are shooting at.
Let me put this in words. If you were to lay down fire on a target that was 20 feet away (assuming a clear site), your chance of hitting the target is greater than it would be to shoot it at 40 feet. What this means is that you effectively double your chances of hitting someone the closer they are to you. This is where the CoF comes into play with siting and what not. With Cof, imagine there is a cone coming out the barrel of your gun. The further away an object is, the bigger the cone gets. Now add in movement, recoil and other factors like wind and rain, you also increase the size of this cone. So how does one decrease the CoF and get kills? Well, use the sites to dial in your sweet spot. Line a group of targets in 10 ft increments starting at 30 feet away. Angle them out *so they are not lined up in a row* and start shooting. You will def find the sweet spot with this method. But use the above Cof Theory to introduce randoms into your sweet spot. Also a good barrel... Freak Kits come to mind, good paint, paint that shoots straight and maintains a good spin out of the barrel. These are all used to decrease the CoF. Sites are good, but in paintball, they are not the end all be all, Add in all the factors above and what RM stated, you get a better understanding on how to use the site. |
|
![]() |
| Bookmarks |
| Tags |
| configuration, proper, sight |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Sight Rail and Side Rails? | Veritas1992 | 98 Custom | 6 | April 19th, 2008 12:39 PM |
| Team N.E.O.S.M.U.T. Sponsors | |
| Milsim Products | UWL - Ultimate Woodsball League |